A lot of changes have been applied between the end of the alpha test phase in December and now, just 4 days before the Tom Clancy’s The Division closed beta on Xbox One starts. Based on your feedback it was possible to fix and resolve more than 10,000 bugs and besides that, gameplay elements have been improved and rebalanced.

This and more information can be read out from the recently released patch notes, which you can also find down below.

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Improvements

Interface

  • Added support for multiple in-game languages:
    • All platforms: English, French, Italian, German, Spanish
    • PC, PS4: Japanese
  • Weapon and Item Mods can now be changed directly from the inventory screen
  • [Xbox One and PS4] Changed weapon swap button mapping to:
    • [Tap] Primary/Secondary weapon
    • [Double Tap] Switch to Sidearm
  • UI improvements for better readability and usability

Gameplay

  • Additional balancing of weapons, enemy NPCs, and character progression

Dark Zone

  • Added another Dark Zone gate to the Beta Map area
  • Changed Dark Zone brackets level range
    • Depending on your level, you will now be matched with level 4-7 players and enemies, or level 8 players and enemies
  • Landmarks have been added to the Dark Zone Map area
    • With these landmarks you will find more challenging encounters rewarding you with better loot

Performances

  • Loading of textures and models should no longer suffer delays on console

Bug Fixes

More than 10,000 bugs have been fixed, including many of the most reported bugs during the alpha.

  • Missing sound with specific weapons and mods combinations
  • Repeating audio when opening the Mega Map
  • Mission objectives not completing correctly
  • Floating characters and weapons
  • Character loading stuck at 95%
  • Broken textures