Without being able to play the game version that’s currently running on the Public Test Server, it could be very hard to follow up with all the changes that have been made in this first test version. For this reason the developers have released the preliminary patch notes for this specific build of The Division’s Update 1.4, but without going much into the details of each change or listing stats/numbers and bugfixes.
If you are more interested into topics that are covering some of the changes below, you can check out these articles about “Introducing World Tiers” and “Improving Character Balance” here.
Update: Global Patch Notes #2
Changelog
New Features
- Upon reaching level 30, players are now able to select a World Level Tier that controls the level of enemy NPCs encountered and the quality of the loot they drop
- There are a total of 4 World Level tiers:
- Tier 1: enemy lvl30, gear score rewards 163
- Tier 2: enemy lvl31, gear score rewards 182, unlocks Challenge difficulty, unlocks Incursions
- Tier 3: enemy lvl32, gear score rewards 204
- Tier 4: enemy lvl33, gear score rewards 229
- Players can now gain experience past level 30 and upon leveling up, will receive a loot cache.
Game Changes
Gameplay
- Roaming Named NPC groups are now back in the open world. They now respawn every 24 hours.
- Time-to-kill enemy NPCs has been lowered.
- Added 40 new High Value Target contracts to the contract pool.
- Heroic Difficulty is no longer available for any game activity.
- Challenge Difficulty missions will now give extra rewards when completed for the first time.
- Player ammo capacity has been increased after level 30.
- Player health now fully regenerates all segments when out of combat.
- Challenge Difficulty missions will now reward extra rewards upon first time completion.
- Decreased the delay before Mobile Cover bonuses/protection are applied to the player after deployment.
- Added a recalibration station in The Terminal.
- Incendiary and Explosive Rounds will no longer apply status effects like Stagger and On Fire.
UI
- Damage per second calculations now ignore magazine size, reload speed, accuracy and headshot damage.
- Added a delay between leaving a group and signing up for matchmaking.
- When matchmaking the game will now attempt to refill empty slots if the group privacy allows it.
- Added a player reporting interface for PC users.
- Rogue players are now shown on the mini-map.
- Players can now pan, rotate, and zoom their character model when viewing Vanity gear.
- Players now have the “mark as junk” option when equipping mods.
- Players can now mark weapon and gear items as “favorites” which locks them in their inventory. Locked items cannot be sold, shared or dismantled.
- Added a buyback option to vendor’s inventory. Players can now recover items they have accidentally sold.
- Equipped items are now always displayed at the top of the inventory list.
- Recalibrated items now have an icon displayed next to their recalibrated stat/talent.
- Crafting materials can now be converted in bulk at the Crafting Station.
Gear/Items
- Weapon magazines are now refilled when restocking from an ammo crate.
- Gear Set gear scores have been brought in-line with the High-End gear scores tiers.
- Weekly assignment loot caches now drop items scaled with the players current gear score.
- Weapon skins no longer take inventory space.
- The crafting material drops from the Base of Operations will now reward High-End quality after level 30.
- Removed scavenging secondary stat on all gear pieces. New gear pieces can no longer roll scavenging.
- Several Gear Sets have been rebalanced.