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Yesterday’s update on the PTS fixed a lot of bugs and changed a couple of things regarding NPC damage and health in the new Survival game mode, which will be not available for some days to focus testing on Update 1.5 itself.

Also the gearing-up part in the Dark Zone of Survival was revised as it was faster than expected, mainly because of the low crafting material and blueprint costs. Therefore, material drop rates in the DZ have been lowered, High-End crafting costs adjusted and a bit more increased and High-End weapons will now require Division Tech to craft.

According to the latest Agent Brief from November 11th, your goal in this second test round is it to test Update 1.5, the new World Tier, PvP, various PvE activities, solo and group play, etc.

As always, keep in mind that these are not the final patch notes and that you will have a chance again to share your opinion in the official PTS forums.


Changelog

Expansion 2: Survival

Survival game mode (All changes listed here only apply to the Survival mode)

  • NPCs damage and health have been adjusted to increase their lethality, especially at the beginning of a session:
    • Increased level 28 NPC health by 25%.
    • Increased level 29 NPC health by 16%.
    • Increased level 30 NPC health by 8%.
    • Increased level 28 NPC damage by 12.5%.
    • Increased level 29 NPC damage by 8%.
    • Increased level 30 NPC damage by 4%.
  • Following our observations on the PTS, we noticed that gearing up in the Dark Zone was faster than expected due to Crafting being too easy to acquire and blueprints costs too low. We have made the following adjustments:
    • Lowered the material drop rates in the Dark Zone.
    • High-End crafting costs have been adjusted and made more expensive.
    • Crafting High-End weapons will now require a Division Tech material.
  • Removed weapon mods providing the Increased Magazine Size bonus as they could break combat balance against the Hunter.
  • Reaching Novice Rank will now require a score of 600 instead of 400.

Update 1.5

Gameplay

  • Modified rewards from completing weekly assignments:
    • Moved 30 Phoenix Credits from the weekly assignment reward to put them inside the weekly assignment cache (the total amount is still the same).
    • Added one extra High-End Mod inside the weekly assignment cache.

Gear

  • Named Gear pieces will now have a chance to be acquired in Field Proficiency caches and have been added as a chance to drop on various activities.
  • D3-FNC has been renamed FrontLine.
  • Skulls MC gloves: damage bonus has been increased from 10% to 16%.
  • Swift: Reload Speed bonus has been increased from 15% to 25%.

Weapons

  • LMGs: Damage to targets out of cover bonus has been slightly reduced for all LMGs of Gear Score 256
  • MG5: Time to max accuracy has been slightly increased. This means that while firing, max accuracy will be reached a little slower than before.
  • Urban MDR: “Distracted” will now properly react and give bonus damage on targets with status effects.

Skills
Tactical Link

  • Damage bonus reduced from 35% to 30% (back to its 1.4 value).

Bug Fixing

General

  • Fixed a bug where Dark Zone Supply Drops would not award items with the correct Gear Score.
  • Fixed a bug where weapons could get 2 of the same Talents.
  • Fixed a bug where players would be unable to switch between primary and secondary weapon.
  • Fixed a bug where Named Gear items could not be recalibrated.
  • Fixed a bug where Named Gear items would not yield material when deconstructed.
  • Fixed a bug where Stable talent would not give the correct stability.
  • Fixed a bug where Nimble talent would not work until reequipped if a cover to cover move is interrupted.
  • Fixed a bug where controllers would not work when used on PC.
  • Fixed a bug where players could become invincible for a few seconds after using Survivor Link.
  • Fixed several instances of client crash.
  • Fixed a bug where Skill Haste would not correctly affect Support Station cooldown.

Survival

  • Fixed a bug in the Survival end cut scene where the character would fly away alone while the helicopter remained on the ground (although it was awesome to watch).
  • Fixed a bug where items acquired during a survival session would drop on the ground when successfully extracting, leaving them available for pickup by other players.
  • Fixed a bug where the Agent Remaining notification sound would be played repeatedly without the notification being shown.
  • Fixed several instances of invisible walls in Survival.
  • Fixed a bug where Hunters could spawn too close to players.