
Thanks to the ETF preview about Global Events and Commendations last week, we already know in which direction The Division’s Update 1.7 is heading to. A recently published official article now sheds more light on Global Events and tries to clear up a couple of uncertainties that arose since then.
In addition, the last State of the Game episode from June 8th shows some actual gameplay scenes with the modifiers we will talk about below.
The developers are planning to provide us with a full calendar of activities and events, consisting of aforementioned Global Events which are supposed to run once a month for a full week as well as other things like double XP/reward events we already had in the past.

Similar to how the mission setup in Underground works, three types of modifiers allow you to customize these in PvE only available Global Events to fit your needs in story missions and Incursions, under consideration of the current World Tier you are playing in. Moreover, some sort of leaderboard will allow you to track your personal stats.
Global Modifiers

Global Modifiers, the ones which represent the event itself, are so called positive modifiers and should help the player to succeed in a new interesting way, no matter how good or bad you are. One of them for example could add a modifier that “lets NPCs explode on a Headshot kill, inflicting bleed to nearby enemies”.
Activity Modifiers

Activity Modifiers on the other hand will – like Directives – add some challenges to the existing content. As one of the screenshot reveals, this could be “poisonous enemies which will cause damage over time to you if you are getting too close to them, while Headshots kills will inflict the Bleed status effect”.
Group Modifiers
Group Modifiers are a mix of both, Global and Activity Modifiers, with another layer on top of it that is especially designed for group play. These require more coordination, teamwork, and tactics, but will also give better rewards in the end.
Tokens & Rewards
Speaking about rewards, Global Events will introduce another token currency you will receive from completing content with such modifiers. A new Global Event vendor will exchange these tokens for Sealed Caches, unique vanity items and other new rewards the developers will talk about soon.

Although this feature (formerly known as Seasons) seems to be almost finished, it isn’t and is still work in progress as the developers say. If you have any feedback or thoughts about Global Events, you can share them in the official feedback forums.
Jun 12, 2017 @ 18:34:00
I’d prefer a few new toys (skills, guns, gear) over an modifier content stretch. Id even have paid for an extension that adds to the actual core game instead of stretching existing content, or adding disconnected game modes such as last stand or survival. Hell, I’d even have paid for a set of new room pieces to underground – however I don’t see myself paying 20 euros for another outfit – which is what they are selling instead of content.
I’m also a bit bummed by the announcement of division 2 – other online games reach 10 years and more in age by being extended, and maesive/ubisoft are treating this game like singleplayer games from the boxed game era.
Jun 13, 2017 @ 10:56:00
Yeah, I think they should leave the division intact and just build on it. Hell, we have the whole of New York to explore.
Jun 13, 2017 @ 22:29:00
That. Or we could get a mission where we unlock long distance transport and go for new adventures in other cities, or even countries.. For a bit more variation. But it should be in continuity, with the character progressing there rather to start with some random noon character and nothing unlocked all over again.
Jun 13, 2017 @ 10:54:00
I think it would be nice to have special abilities with special vanity items. Like, maybe shoes that allow the agent to run faster or helmet that protect an agent from one shot headshots or something like that. And did I see zombies at the end of the new trailer? Now that would be awesome. But keep that at activity to certain parts of the DZ. And make it so they only attack rogues like some sort of retribution from the grave.
Just some ideas to make the game less monotonous.
Jun 21, 2017 @ 16:14:00
Zombies?!?! Hell no! Why cheapen the game by introducing shit content like zombies! Noob!
Jul 10, 2017 @ 09:01:00
Zombies?!?!?!
Go fkn play COD if you want that shit
Jul 10, 2017 @ 14:51:00
Yeah zombies would be outta question. Cause we all know people that see through walls, got endless supply of sticky bombs and seeker mines, with magic boxes that bring you back to life when your team mate is too far away. Or maybe running around a city littered with dead bodies while figjtering flame throwing cleaners patroling for the green plague. And if that ain’t real enough try fast traveling to safe houses around the city like some kinda fucking genie.
Yeah, you all are right zombies are outta the fucking question. You fucking douche bag assholes.
Oct 03, 2017 @ 14:02:00
Amen
Jun 17, 2017 @ 02:52:00
They should add gear that is very powerfull but that breaks or wears out after 2 or 3 missions. That way you would farm to get these extra powerfull gear that gives you an edge but it would require you to farm again because they eventually break or wear out. That gives a perpetual goal to get that super gear to help you make some of the hardest mission dooable with a less powerful build.
Jul 07, 2017 @ 13:39:00
Wow, that’s a novel idea. Maybe like, one part drops from Heroic incursion, one drops from daily challenge quest, and one has small chance to drop from world boss. Craft all 3 together and get a O.P. as fook assault rifle, that breaks after 24hours, or so many kills. Cool idea man.
Aug 22, 2017 @ 08:25:00
The game is so boring and changing numbers on gears,weapons,abilities,talents… never will fix this serious devastating problem one of many are multiplayer part !
So if devs add f.p.s. ability most of the players who not play it (and they are many
) will have serious reason to come back as far i see devst don’t know already what to add the game will be the best of the best in the gianar with all improvement already made in.
Personally i will even buy all dlcs if that happen.
Aug 25, 2017 @ 09:44:00
New gear and new currency are the least of my wants or needs in this game! You put a ingame up to the second Dps meter similar to recount in world of warcraft(even though they are two different games totally) and people im sure would not only come back to the game but they’d find the present content even more exciting! A player/group based dps meter that shows a persons damage/heals per second and boom you got a brand new game!!!