We are now in week 2 of The Division’s public test phase for the upcoming Update 1.7. YouTuber MarcoStyle has spent some time on gathering the preliminary stats for the new Classified Gear which will be introduced with this next patch and shares his thoughts in a new video.

Starting with 6 updated Gear Sets in total, he also showcases how the new bonuses work on top of the existing ones and more importantly provides feedback on what the developers could improve until the final release.

You can also find all 5 and 6-piece set bonuses of each Classified Gear Set below the video.


Striker’s Battlegear

Current Set Bonuses (1-4)

  • Set Bonus (5):
    +10.0% Stability
    +5.0% Enemy Armor Damage
  • Set Bonus (6):
    Talent | Striker’s Persistence
    Every hit adds a self-healing bonus for 0.10% of max health per second. This bonus is further increased by 0.01% for every 2000 Stamina. Stacks up to 100 hits. Bonus is reduced by 0.10% every second. Bonus can be removed by EMP.

Final Measure

Current Set Bonuses (1-4)

  • Set Bonus (5):
    +15.0% Exotic Damage Resilience
    +15% Protection from Elites
  • Set Bonus (6):
    Talent | Improved Final Measure
    When a grenade is defused the player and all group members 30 meters gain a buff based on the grenade type that was defused.

    • EMP/Shock: Skill power increased by 15% for 8 seconds
    • HE/Incendiary: Weapon damage increased by 15% for 8 seconds
    • Flashbang/Tear Gas: Armor increased by 15% for 8 seconds

Sentry’s Call

Current Set Bonuses (1-4)

  • Set Bonus (5):
    +15.0% Accuracy
    +15.0% Headshot Damage
  • Set Bonus (6):
    Talent | Improved Sentry’s Call
    NPC targets can now receive up to six marks. After three marks, every headshot on the target has a 25% chance to spread a single mark to additional targets within 10 meters. At six marks, your headshot damage on the target is increased by 100%.

Lone Star

Current Set Bonuses (1-4)

  • Set Bonus (5):
    +50% Ammo Capacity
    +8% LMG Damage
    +8% Shotgun Damage
  • Set Bonus (6):
    Talent | Berserker
    When a weapon has 25% of its magazine remaining, there is a 50% chance to receive a bonus that activates when the final bullet is fired from the current magazine. Once activated, the magazine is instantly refilled, weapon damage is increased by 15%, fire rate is increased by 25% and stability and accuracy are decreased by 15%. The bonus is canceled by reloading or exiting combat.

DeadEYE

Current Set Bonuses (1-4)

  • Set Bonus (5):
    +40.0% Initial Bullet Stability
    +20% Marksman Rifle Critical Hit Damage
  • Set Bonus (6):
    Talent | Improved DeadEYE
    When zoomed, getting a headshot kill with Marksman rifles will increase critical hit damage by 20% every second to a maximum of 100% and will increase stability by 100%. Lasts for 10 seconds or until no longer zoomed.

Reclaimer

Current Set Bonuses (1-4)

  • Set Bonus (5):
    +15.0% Support station range
    +25.0% Support station duration
  • Set Bonus (6):
    +50.0%
    Support station revive time
    +100.0%
    Support station healing speed
    +100.0%
    Support station health

    Talent | Improved Reclaimer
    Support station gains a 25% chance to have no cooldown triggered when it is destroyed by an enemy. This chance is increased by 2% for every 1000 Electronics.

Please note that these values as well as talents are still subject to change and don’t forget that you can also share your feedback in the official PTS forums!