Ubisoft has published a new video to explain what it takes to recreate a city in a 1:1 post-pandemic format and what it means to bring something like this to life.
IP Researcher Cloe Hammoud and Lead Environmental Artist Chad Chatterton talk about the work that went into this process, how real-life disaster planning was incorporated and what map adaptions of Washington, D.C. have been made for Tom Clancy’s The Division 2.
If you would like to see more of this kind of real-life comparisons, be sure to check out these two videos from earlier this week.