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Last Update: 28.07.2024 - 13:23 GMT / 9848 Topics / 8458 Posts / RSS-Feed
Topic: Thanks hamish, at least we know where we stand
x> 2 Post(s) / RSS-Feed-
Yeah, I actually made the same snaffoo from memory and then clarified that I meant "shooter" rather than FPS. At it's core, it's an issue with a difference of inputs and it's certainly not a new thing for The Division. The game has always been harder on console (unless for some reason you find a controller easier than a M/KB) but I do think this conversation is a good one to have. Apologies to u/theoldwolfps4 if my delivery seemed insensitive, that's the last thing I wanted. For the sake of conversation, here's some musings I think that'd be good to go over: Why is it that now (given that this is the way it has always been in The Division 1&2) that the difficulty difference between PC and Console is such a hot topic? Is it because of the competitive nature of the raid or is there something else going on? Is the raid just simply too hard on console? Is it too hard relative to the rewards? Let's imagine that The Division 1 & 2 were never released on PC; would we still have the same discussion on console difficulty? u/theoldwolfps4 is right though, I am a PC gamer and I'm not qualified to pass any judgement on the experience of console gamers. If anyone watched my terrible skills on console early on when streaming TD1, you can believe me when I say that I'd likely have the same frustrations were I to try the raid on console today. Regardless, that's all entirely irrelevant unless we can answer the question "where to from here?"