TrailTrackers

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About TrailTrackers

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  1. I have noticed a few things and have a couple comments/suggestions about a couple other things. The DZ has always been a topic of serious contention imho, and I know there are 50 sides to every story concerning the DZ. In spite of this, I would like to register my comments/ideas and request that other players provide honest, thoughtful and non-antagonistic responses to what I am about to offer. First, unless there is a mechanism in place to "turn off" PvP, I really wish you would remove all Daily and Weekly achievement opportunities/missions. I am the type of player who actually likes to complete these achievements; whether in the DZ or not. However, it really sucks when my solitary goal is to just get those 40 'purple' enemies killed, or to just get those 15 rioters, or the 3 elites killed or whatever it may be and, I am shot from behind by some jackass that I didn't even know was there. Note that most of the time I don't even have that little yellow fanny pack because I haven't picked anything up. But nonetheless, I am murdered without any provocation on my part, once again, by some jackass who comes up on me from behind; most of the time it's a group of 4 jackasses that do this. And to make it worse, they actually stand there and clap like they actually have accomplished something by ganging up on a single player who didn't even have a chance to begin with. If it's just not in the cards to have this feature, then at the bare minimum make the rewards for completing these daily and/or weekly mini-missions much more lucrative for the guy taking the risk. I've heard plenty of people asking for a switch so that they can let the system know that they are not interested in going rogue. This switch would allow them to "accidentally" shoot other players without doing any damage and therefore not going rogue in the process. The DZ is seriously broken in this regard and really needs some type of this switch added. Most recently, I have been seeing rogue groups of 4 with a 5th person (obviously they are on party chat when they do this) running with them and "mingling" in the middle of them. This guys "job" is to get hit by jumping in front of other players' bullets when they are shooting at the real rogues, thereby making the other players go rogue against their will so they can be shot by the "group of 5" players. This is nothing short of a douchbag move/strategy that groups are now using in order to (I imagine) rack up their rouge kills. This type of bullshit really needs to be stopped. Additionally, when a group of rogues who are manhunt status takes cover in one of those places on the map that is hard to get to (like the one in DZ02 on the West side of the map), it really is fun to try to kill them. And yes, sometimes they will get me in the process; so be that. However, if one of them gets killed while holed up in one of these locations, they need to be on a timer of more than 30 minutes that does NOT allow them to just come right back out that checkpoint door and start shooting people. I have witnessed this time and time again. Eventually, a person in the manhunt will get himself killed on purpose, just to get the upper hand on the players down below trying to "fairly" kill the boxed in rogues. Once again, this bullshit strategy needs to be stopped. I mean seriously... The whole point of them getting boxed in is for a standoff to occur. But the way it is now, one of the rogues just dies on purpose only to be allowed to get back into the fight. But this time he has the upper hand in that he is now not rogue anymore, and can also come in behind the other players (as a NON-rogue mind you) and start shooting them at will. This just ruins the whole fun in getting those rogues in that boxed in area. At the very minimum, the player should spawn "still in rogue status" so us non-rogue players can immediately begin shooting at him when he comes blazing out that checkpoint door right behind us. But I'd rather he not be allowed to come out that door at all. Like I said previously, the whole point in getting them boxed in is to eventually be able to eliminate them. Not to have the fight go on for hours with no end in sight. Finally, if players want to go rogue then the penalty for dying as a rogue should be far, far greater than it is now. And the penalty for dying in manhunt status should be even greater still. This just makes sense imho. However, I still think the DZ needs some type of switch, or queuing in place (much like you did for survival) that would even things up for players who opt not to go rogue as a rule. This 4v1 bullshit needs to be stopped immediately. And when rogue players opt to group up in more than 4 person groups, they should likewise be penalized accordingly. The way it is now, if a group of rogues gets killed, they seem to take it too personally and simply call in their buddies so they now have a group of 8 or even more ( I once saw a group of 10 people acting as a single group). This is total crap and needs to be stopped. One thing that I think would be a good idea, and on the right path to eliminating this, is to simply increase the "threat level" of the group based on size. Just like the shield has 200% increased threat, which makes more of the AI enemies attack them, so should these large groups of rogues. If you made their threat level increase to around 1000% -or even higher- perhaps they would tend to stop getting these large groups together just to bully other players who are simply trying to get that daily achievement completed.