Server Restart – May 30th: Hotfix for v1.6.1 Connectivity Issues Incoming
The Division’s servers will be restarted tomorrow Tuesday, May 30th at 9:30 AM CEST / 3:30 AM EDT / 12:30 AM PDT in order to deploy…
Read onDiscuss in ForumThe Division’s servers will be restarted tomorrow Tuesday, May 30th at 9:30 AM CEST / 3:30 AM EDT / 12:30 AM PDT in order to deploy…
Read onDiscuss in ForumThe ETF Charlie workshop has ended yesterday after 4 days of knowledge and opinion sharing between the invited players and The Division’s development team. Hopefully…
Read onDiscuss in ForumThe Division’s Quality Update 1.6.1 is now out for 2 days, apparently quite enough time to upset the whole community again. A new thread in the game’s…
Read onDiscuss in ForumThe first new DLC in The Division’s second year has been released today as part of Quality Update 1.6.1. And with it, one of the…
Read onDiscuss in ForumAfter three weeks of heavy testing on the public test server, the polishing for The Division’s upcoming Quality Update 1.6.1 is finally done. Moreover, Microsoft and…
Read onDiscuss in ForumThe first Global Patch Notes for the upcoming Quality Update 1.6.1 have been released. Besides a small issue with the character import, the PTS should…
Read onDiscuss in ForumToday’s main topic in a new episode of State of the Game was tomorrow’s go-live of the Public Test Server for The Division’s upcoming Update 1.6.1, which…
Read onDiscuss in ForumToday’s maintenance fixed an SHD Tech related resource bug in The Division’s Last Stand mode. Besides that and in a new episode of State of…
Read onDiscuss in ForumToday’s State of the Game episode from April 6th was very short, with only 8 minutes probably the shortest one we ever had. The reason for this is…
Read onDiscuss in ForumFirst of all and despite yesterday’s announcement, Massive thankfully decided to extend today’s maintenance downtime for an hour in order to deploy the bugfix for…
Read onDiscuss in ForumLast Stand, The Division’s latest DLC addition was released around 3 weeks ago, but instead of being able to enjoy the newly introduced objective-based PvP experience in…
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