Weapons & Mods

The weapon arsenal in The Division consists of 7 different types, ranging from pistols to more powerful calibers from the Assault Rifle and Marksman Rifle sector.

tc-the-division-agents-weapon-arsenalFor lashings of extra boom, various skill-based gadgets like Turrets or Seeker Mines round off this offer. Guns can be adapted similarly to the equipment to your individual needs and several modifications ensure that the role-playing aspect isn’t missed out. Also mentionable is that most of them come in different variants.

During the development process, the developers put a lot of emphasis on authenticity, which is why they got the for video game titles like Tom Clancy’s Ghost Recon famous and well-known developer studio Ubisoft Red Storm on board, to assist with creating the weapons and all related stuff (3D-Design, sound recordings).

Handling & Inventory

The player can carry up to 3 weapons simultaneously, namely a primary and secondary weapon plus one sidearm (Pistol), while the latter has infinite ammo.

But this should not detract you from collecting new ones. Quite the contrary! Your inventory can accommodate multiple weapons at once, but is limited by a certain number of free slots which is defined by the quality of your Backpack. Additional weapons can be stored in the Stash, which can be found in the Base of Operations, in Safe Houses and in Dark Zone Checkpoints.


The strength of a weapon is primarily defined by the following 3 characteristics,

  • DMG: How much is the weapon capable of doing per shot. Scales with Firearms.
  • RPM: Defines how fast – how many Rounds Per Minute – your weapon can fire.
  • MAG: How many rounds can be fired before your magazine needs to be reloaded.

while the other 4 are telling you in which way it affects your gameplay and gun handling.

  • Accuracy: How fast the reticle for this weapon changes size when fired. The smaller the reticle, the more accurate the shot.
  • Reload Speed: How quickly the weapon can be reloaded.
  • Range: Max distance (Optimal Range) before the weapon is no longer effective. The damage applied to enemies at greater distances is lower.
  • Stability: How hard the weapon is to control when firing for a prolonged period.

Exotic Weapons

Exotic Weapons have 3 unique Weapon Talents and can be acquired once your character has reached level 30. While there is no guaranteed way to get them, the best chance might be through completing missions on Legendary difficulty as well as killing Named Bosses, but also other sources of loot can drop them.

All Weapons

In the following section you can find a list of all weapons that are currently available in the game, grouped according to their archetype. The overview is based on screenshots, artworksvideos as well as several interviews and data-mining.

Weapon Archetypes (by MarcoStyle https://twitter.com/MarcoStyleNL)
Weapon Archetypes (by MarcoStyle)


Pistols, or sidearms, are very accurate at short distances and easy to handle. All sidearms (also includes a couple of Shotguns) have infinite ammo and are basically your last resort in combat. As a side note, the below listed Flare Gun is not a real item, but is automatically used when calling for an Extraction in the DZ. In Survival, however, it needs to be crafted first.

Name RPM MAG Reload Speed Optimal Range
586 Magnum 350 6 1.8s 18m
93R 1100 20 1.6s 16m
Centurion (M1911) 310 7 1.4s 12m
Custom PF45 600 15 1.6s 14m
Damascus (M9) 450 15 1.6s 16m
First Wave PF45 600 12 1.6s 14m
First Wave X-45 625 15 1.6s 16m
Flare Gun - - - -
Golden Rhino 350 6 1.8s 18m
M1911 310 7 1.4s 12m
M45A1 (M1911) 310 7 1.4s 12m
M9 450 15 1.6s 16m
Military M9 450 15 1.6s 16m
Officer's M9 A1 450 20 1.6s 16m
Police 686 Magnum 350 6 1.8s 18m
Px4 Storm Type F 450 9 1.6s 16m
Px4 Storm Type T 450 9 1.6s 16m
Rhino 350 6 1.8s 18m
Rhino Special 350 6 1.8s 18m
Snubnosed Rhino 350 6 1.8s 18m
Tactical M1911 310 7 1.4s 12m
X-45 625 15 1.6s 16m


Shotguns are designed for shooting at short distances and are ideally suited for urban warfare. They offer high mobility and high damage, but with very limited range and rate of fire. NPCs can be staggered when being hit by a Shotgun, while it causes the aim to flinch of real players in PvP.

Name RPM MAG Reload Speed Optimal Range
Black Market SASG-12 S 180 7 3s 13m
Cassidy (Double Barrel Shotgun) 200 2 0.8s 11m
Custom M870 MCS 75 5 0.6s 9m
Defiler* (Double Barrel Sawed Off Shotgun) 200 2 0.8s 11m
Double Barrel Sawed Off Shotgun 200 2 0.8s 11m
Double Barrel Shotgun 200 2 0.8s 11m
Fireman's M870* 150 8 0.6s 9m
Hunter M870* 75 5 0.6s 9m
M870 Express 75 5 0.6s 9m
Marine Super 90 150 8 0.6s 9m
Medved (SASG-12) 180 7 3s 13m
Military M870 75 5 0.6s 9m
Police M870* 75 5 0.6s 9m
SASG-12 180 7 3s 13m
Showstopper (AA12) 240 20 2.2s 14m
Super 90 150 8 0.6s 9m
Tactical SASG-12 K 180 7 3s 13m
Tactical Super 90 SBS 150 8 0.6s 9m
* Available in DLCs, Season Pass

Submachine Guns

Submachine Guns (SMG) are fully automatic handguns designed to fire pistol cartridges. When using an SMG, your Critical Hit Damage is increased.

Name RPM MAG Reload Speed Optimal Range
AUG A3 Para XS 725 25 2.1s 18m
Black Market T821 550 32 1.8s 17m
Burst Fire MP-5 A4 (MP5) 800 32 2.1s 16m
Converted SMG-9 825 32 2s 13m
Converted SMG-9 A2 825 32 2s 13m
Converted USC (UMP45) 650 20 2.4s 14m
Eir (SMG-9) 825 32 2s 13m
Enhanced AUG A3P 725 25 2.1s 18m
Enhanced PP-19 700 53 2.35s 16m
First Wave Vector 45 ACP 750 20 1.9s 15m
Hildr (SMG-9) 825 32 2s 13m
MP-5 ST (MP5) 800 32 2.1s 16m
MP5 800 32 2.1s 16m
MP7 950 20 1.9s 19m
Midas (T821) 550 32 1.8s 17m
Navy MP5 N 800 32 2.1s 16m
PP-19 700 53 2.35s 16m
Police T821 550 32 1.8s 17m
Police UMP45 600 30 2.4s 14m
Tactical AUG A3P 725 25 2.1s 18m
Tactical UMP45 600 30 2.4s 14m
Tactical Vector 45 ACP 750 20 1.85s 15m
The House (MPX) 850 30 2.4s 17m
Thompson M1928 600 30 2s 16m
Tommy Gun (Thompson) 800 50 2.2s 16m
Vector 45 ACP 750 20 1.9s 15m

Assault Rifles

Assault Rifles are relatively lightweight and compact multi-purpose military rifles. They are well-balanced fully automatic weapons with a moderate amount of recoil, most useful at medium range. In The Division they are well suited for shredding the enemy’s armor due to the additional Enemy Armor Damage bonus. In PvP, a percentage of the target’s armor equal to one-third of the shooter’s Enemy Armor Damage is ignored.

Name RPM MAG Reload Speed Optimal Range
ACR 760 30 2.3s 27m
Black Market AK-74 (AK-47) 600 30 2.6s 26m
Bullfrog (Famas) 900 30 2.2s 28m
Caduceus (SCAR-L) 600 30 2.3s 28m
Classic ACR 760 30 2.3s 27m
Classic AK-47 600 30 2.6s 26m
Classic FAL 650 20 2.45s 32m
Custom P416 G3 750 30 2.3s 26m
EMT P416 G3* 750 30 2.3s 26m
Enhanced ACR-E 760 30 2.3s 27m
Enhanced G36 750 30 2s 32m
G36 C 750 30 2s 32m
Hazmat P416 G3* 750 30 2.3s 26m
JTF P416 G3* 750 30 2.3s 26m
LVOA-C (M4) 850 30 2.55s 28m
Liberator (M4) 850 30 2.5s 28m
Lightweight M4 850 30 2.5s 28m
Military AK-47M 600 30 2.6s 26m
Military G36 750 30 2s 32m
Military P416 750 30 2.3s 26m
Military SA-58 (FAL) 650 20 2.45s 32m
Police M4 850 30 2.5s 28m
SCAR-L 600 30 2.3s 28m
SOCOM SCAR-L 600 30 2.3s 28m
Survivor AK-47* 600 30 2.6s 26m
Tactical Mk16 (SCAR-L) 600 30 2.3s 28m
Tactical SA-58 (FAL) 650 20 2.45s 32m
Urban MDR Assault Rifle 350 20 2.4s 28m
Warlord (AK-47) 600 30 2.6s 26m
* Available in DLCs, Season Pass

Light Machine Guns

Light Machine Guns (LMG) are high-powered fully automatic weapons with large capacity magazines, but which require some time to stabilize when firing. Although the enemies’ AI can be easily suppressed and forced into cover, making use of the increased DMG to targets out of cover should be your goal when using an LMG.

Name RPM MAG Reload Speed Optimal Range
Big Alejandro (Ameli) 1000 55 5.5s 28m
Black Market M60 E6 500 100 5.75s 40m
Black Market RPK-74 E 650 45 2.7s 28m
Classic M60 500 100 5.75s 40m
Classic RPK-74 650 45 2.7s 28m
Custom L86 A2 610 30 2.4s 32m
Hungry Hog (M60) 500 100 5.75s 40m
Infantry MG5 800 50 5.5s 30m
M249 B 550 100 5s 35m
MG5 800 50 5.5s 30m
Military L86 LSW 610 30 2.4s 32m
Military M60 E4 500 100 5.75s 40m
Military MK46 (M249) 550 100 5s 35m
Military RPK-74 M 650 45 2.7s 28m
Pakhan (RPK-74) 650 45 2.7s 28m
Tactical M249 Para 550 100 5s 35m

Designated Marksman Rifles

Designated Marksman Rifles (DMR) are self-loading rifles with a telescopic sight and high-powered precision. A DMR closes the gap between an Assault and Sniper Rifle. Extra Headshot Damage bonus is applied when such a weapon is used in the game.

Name RPM MAG Reload Speed Optimal Range
Classic M1A 300 10 2.9s 60m
Classic M44 Carbine 55 5 1.9s 60m
Covert SRS 53 7 1.95s 42m
Custom M44 55 5 1.9s 60m
Devil (SIG 716) 275 15 2.55s 60m
First Wave M1A 300 10 2.9s 60m
Heel (SIG 716) 275 15 2.55s 60m
Historian (M1A) 300 10 2.9s 60m
Hunting M44 55 5 1.9s 60m
M700 Carbon 54 7 3.2s 42m
M700 Tactical 54 7 3.2s 42m
Military SCAR-H 275 20 2.5s 60m
Model 700 (M700) 54 7 6.73s 42m
Paratrooper SVD 260 10 2.3s 34m
Police Mk17 (SCAR-H) 275 20 2.5s 60m
SOCOM M1A 300 10 2.9s 60m
SOCOM Mk20 SSR (SCAR-H) 275 20 2.5s 60m
SRS A1 53 7 1.95s 42m
SVD 260 10 2.3s 34m
Surplus SVD 260 10 2.3s 34m
Tenebrae (SCAR-H) 275 20 2.5s 60m


The Division also comes with a half dozen different grenades, which can either deal high damage or apply certain Status Effects to targets.

More details about Grenades


Mod Slots

Weapons can be equipped with modifications that are nothing else than items. The number of modifications that can be attached is based on the number of mod slots the weapon has, which in turn depends on the weapon’s archetypeitem level and rarity level. 

Beginning with classic silencers to magazine extensions, the modifications ensure that you can build the perfect weapon of your choice. The following modification types are available and also separated into sub-categories:

  • Handle
  • Underbarrel (Short/Long)
  • Magazine
  • Muzzle (Small/Large)
  • Optic (Short/Long)

Because mods are handled as items, their quality is also based on a rarity level and item level and can have multiple random bonuses.

The Division also supports aiming down sights (ADS) if you apply a proper scope to your weapon. This means that the camera switches its position so that you can directly look through it which makes aiming more accurate. However, it is not supported by all of the scopes.

Skin Slot

In the fight rather meaningless, but for many players of great value are weapon skins. An additional mod slot allows you to apply either a color or a whole skin camouflage pattern to your gun. You can get new weapon skins by looting any kind of chests in the world, enemy NPCs/players or by helping out civilians.

Here are 2 examples of the Hazmat (pre-order bonus) and National Guard (Gold Edition exclusive) skin, both for the POF P416.

National Guard

Weapon Talents

Weapon Talents are passive abilities or perks that can be found on High-End weapons. Depending on its archetype, a weapon can have up to 3 of them.

Full List of Weapon Talents

Firing Modes

The Division handles weapon firing modes in a more uncommon way, meaning that you are not able to switch between firing modes like automatic, burst and single shot on the fly.

However each weapon item drop defines or preselects its firing mode, e.g. you can find a normal MP5 that is fully automatic, while also MP5s with burst firing mode can be found.


Different guns require different ammunition types. In addition to the guns’ default ammunition which is shared with other ones of the same archetype, you can use special ammo consumables that can temporarily buff your weapon’s efficiency. The number of bullets you have left can always be looked up in your inventory.

Render Shots

The following render shots are taken from a presentation held by Red Storm Entertainment at the zBrush Summit 2014. Besides the 6 images, you can also watch the video of the presentation here.

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