Weapon Talents are passive abilities or perks that can be found on High-End weapons. Depending on its archetype, a weapon can have up to 3 of them.
Although these Weapon Talents have nothing to do with the character’s abilities at first, they work similar to Talents and Perks.
They get either activated when a special action is triggered or work passively once the usage requirements of Firearms, Stamina and Electronics are fulfilled, while the last one on a weapon is automatically unlocked.
Since update 1.3, Weapon Talents can be recalibrated at the Recalibration Station.
Talent | Effect |
---|---|
Accurate | Accuracy is increased by x |
Adept | Skill increases your critical hits chance by 3% for y seconds |
Balanced | Weapon acquires maximum accuracy faster when shouldered |
Brutal | Headshot damage is increased by x% when using this weapon |
Capable | Using a skill improves the handling of your weapon for x seconds |
Commanding | Every kill performed while the signature skill is active extends its duration by x% |
Competent | Weapon damage is increased by x% for y seconds after using a skill |
Coolheaded | Performing a headshot reduces all skill cooldowns by x% |
Deadly | Critical hit damage is increased by x% |
Destructive | Armor destruction value is increased by x% when using this weapon |
Determined | Killing a target reduces skill cooldowns by x% |
Dominant | Every kill while your signature skill is active reduces the cooldown of your other skills by x% |
Expert | This weapon deals x% more damage when the target is below y% health |
Ferocious | Damage against elite and named enemies is increased by x% |
Fierce | Critical hit chance is increased by x% when using this weapon |
Fordern | Kills by active skills prolong their duration by x% |
Harmful | Each hit has a x% chance to apply the ‘bleed’ status effect |
Intense | The first bullet of a magazine has a x% chance to apply the ‘on fire’ status effect |
Meticulous | Killing a traget has a x% chance to instantly refill the magazine |
Prepared | Damage is increased by x%when more than 40 meters from the target |
Provident | The last bullet in your magazine deals x% bonus damage |
Proficient | The first bullet shot when out of combat has a x% chance to result in a critical hit |
Predatory | Killing a target regenerates x% health over y seconds |
Restored | Killing a target with this weapon removes all negative status effects |
Responsive | Damage is increased by 5% when closer than 10 meters to the target |
Stable | Stability is improved by x% |
Sustained | Killing a target increases your health by x% |
Skilled | Headshot kills with this weapon increase signature skill resources by x% |
Swift | Reloading is x% faster |
Self-preserved | Critical hits with this weapon heal the user for x% of damage dealt |
Talented | Killing a target with this weapon increases skill power by x% for y seconds |
Toxic | Headshots with this weapon have a x% chance to apply the ‘blind’ status effect |
Trained | Critical hits increase signature skill resources by 0.01% |
Unforgiving | Missing health segments increases your damage by x% |
Vicious | Critical hit chance is increased by x% while at full health. |