Weapon Talents are passive abilities or perks that can be found on High-End weapons. Depending on its archetype, a weapon can have up to 3 of them.

Although these Weapon Talents have nothing to do with the character’s abilities at first, they work similar to Talents and Perks.

They get either activated when a special action is triggered or work passively once the usage requirements of Firearms, Stamina and Electronics are fulfilled, while the last one on a weapon is automatically unlocked.

Since update 1.3, Weapon Talents can be recalibrated at the Recalibration Station.

Talent Effect
Accurate Accuracy is increased by x
Adept Skill increases your critical hits chance by 3% for y seconds
Balanced Weapon acquires maximum accuracy faster when shouldered
Brutal Headshot damage is increased by x% when using this weapon
Capable Using a skill improves the handling of your weapon for x seconds
Commanding Every kill performed while the signature skill is active extends its duration by x%
Competent Weapon damage is increased by x% for y seconds after using a skill
Coolheaded Performing a headshot reduces all skill cooldowns by x%
Deadly Critical hit damage is increased by x%
Destructive Armor destruction value is increased by x% when using this weapon
Determined Killing a target reduces skill cooldowns by x%
Dominant Every kill while your signature skill is active reduces the cooldown of your other skills by x%
Expert This weapon deals x% more damage when the target is below y% health
Ferocious Damage against elite and named enemies is increased by x%
Fierce Critical hit chance is increased by x% when using this weapon
Fordern Kills by active skills prolong their duration by x%
Harmful Each hit has a x% chance to apply the ‘bleed’ status effect
Intense The first bullet of a magazine has a x% chance to apply the ‘on fire’ status effect
Meticulous Killing a traget has a x% chance to instantly refill the magazine
Prepared Damage is increased by x%when more than 40 meters from the target
Provident The last bullet in your magazine deals x% bonus damage
Proficient The first bullet shot when out of combat has a x% chance to result in a critical hit
Predatory Killing a target regenerates x% health over y seconds
Restored Killing a target with this weapon removes all negative status effects
Responsive Damage is increased by 5% when closer than 10 meters to the target
Stable Stability is improved by x%
Sustained Killing a target increases your health by x%
Skilled Headshot kills with this weapon increase signature skill resources by x%
Swift Reloading is x% faster
Self-preserved Critical hits with this weapon heal the user for x% of damage dealt
Talented Killing a target with this weapon increases skill power by x% for y seconds
Toxic Headshots with this weapon have a x% chance to apply the ‘blind’ status effect
Trained Critical hits increase signature skill resources by 0.01%
Unforgiving Missing health segments increases your damage by x%
Vicious Critical hit chance is increased by x% while at full health.